

I also like developing the game on a soft deadline. And then having to explain why and try to estimate a new roadmap will take up time. In the 'Command' box, type in permissions set 'yourname' admin making sure. If I find a major bug, a feature takes longer than anticipated, I fall sick for a few days, if I have to work on something not related to development for a bit or if I simply get a feature suggested that I want to implement right away are all examples of cases that would require me to change the road map. It's nice and straightforward to make yourself an admin on your Necesse server - just do the process covered below: You'll need to know your character name, which can be found by pressing 'Tab' in-game or by checking the server logs/web console. Time schedules fluctuate a lot compared to a 20 man studio. I have decided not to keep a public roadmap for a few different reasons: Being a solo dev, maintaining and keeping up with the roadmap would take away time from development. You can check out the previous updates in #news as examples.
NECESSE GAME UPDATE
I usually do one decent sized update every month. The basics of what you could expect is more features around the settlement system, more content around the exploration/adventure part and of course polishing, bug fixes, modding features etc. What can we expect and is there a roadmap?
NECESSE GAME FULL
Here's the full text about future updates in the FAQ: Next up is UI improvements and working on the Deep Swamp Cave and down the road may be hiring a full-time artist to remake the game's graphics and UI. What is can expect is ~monthly major updates! Progress your characters gear and settlement through fighting, mining, exploring, crafting, trading and more 9. If he gets sick for two weeks, that can push back deadlines, if he finds a major bug, it may take him a while to work it out before he can work on promised features. Necesse is a top-down sandbox action-adventure game in a procedurally generated world. He stated in a FAQ on the Discord server that he has an internal roadmap but won't make it public since development times vary immensely as a solo developer. The settlers will work according to what you have assigned them to, like farming, foraging, hunting, cooking, defending settlement, and even crafting items. One of the fascinating things there is that you can build your own settlement and invite settlers to live in it. You can use both to make a massive range of things by making flour and sugar like donuts, blueberry cake, candy apples and bread to name a few. Necesse is basically like Terraria mixed with Forager. Wheat is pretty nice, constant source of bread, and plenty of gold from selling to farmers if you make a good sized farm.

The game is made by the solo developer Mads Skovgaard, who goes by Fair. The potions really help out your early progress.
